Spend a PP, Assets and Complications |
Spend a PP to create a d8 Asset [certain situation or kind of Asset] -- usually Assets are d6 |
Spend a PP to create a d6 Asset that steps up on failed rolls in [certain situation] |
Spend a PP to create a d6 Asset in [certain situations or kind of asset] that you or other characters can step up on successful rolls by spending a PP (d10 max) |
Spend a PP to step back a complication [certain characters, situations, or type of complication] |
When [certain situation], spend a PP to create a d6 Asset that lasts until the end of the session. If [some RP happens or you screw up], turn it into a d8 Complication. |
Spend a PP to step back [multiple complications of a particular type] when [certain situation] |
When you spend a PP to activate an Opportunity to step back [a type of complication], step up [skill or skills] for the rest of the scene. |
Spend a PP to give an opponent a d8 complication when [certain situation]. |
Spend a PP, Skills |
Spend a PP to step up or double [skill or skills] when [certain situation]] |
Spend a PP to use one skill instead of another or others [in certain situations, for a certain duration] |
For timed actions involving [attribute], spend a PP to step up or double [skill or skills] |
Spend a PP, Rolls |
[Spend a PP to [step up or double] the die you lend another Character in [certain situation]/td] |
Spend a PP at the start of a Timed Action in [certain situation or kind of Action]. You may re-roll Jinxes instead of taking a PP and Complication. Cannot re-roll a third time if it comes up Jinx again. |
Spend a PP to reroll one die when [certain situation]. On your next roll, 1's and 2's count as Jinxes. |
When you fail a [specific skill] roll, take or step up a complication to reroll a die. |
Spend a PP, RP Benefit |
Spend a PP to join a scene you were not already in when [certain situation] |
Spend a PP to [get out of some specific kind of jam, or make a scene happen with a GMC]. Receive some RP obligation. |
Spend a PP to go first in the action sequence AND on your first action, you may re-roll any Jinxes instead of receiving a PP. |
Spend a PP to enter a [certain limited kind of scene] with [a position of advantage]. Take or step up a complication AND create a d8 asset. |
Spend a PP to redirect [some opponent action] to [an action against a different skill and attribute]. If you succeed, [prevent original action against you] until you roll a Jinx. |
Spend a PP to [make some contested roll against someone]. If successful, [some RP advantage]. If unsuccessful, gain a d8 Complication. |
Spend a PP, Other benefit |
Spend a PP to swap [some attribute] with [a different attribute] when [doing some kind of action] |
Spend a PP to step up [some attribute] for a scene. Step down [a different attribute] for this scene and next scene. |
When you fail a [certain skill or situation] roll, spend a PP to gain a BDH die equal to your [same skill]. |
Spend a PP to reassign [a certain kind of complication] to [a specific crewmember]. |
Gain a PP |
Gain a PP when you choose to step up a complication relating to [this distinction] |
Gain a PP when [RP related to the distinction that goes against you] |
Gain a PP when [achieve some goal related to the distinction] |
When the GM buys a Jinx from you, gain 1 (additional) PP to step it up in [certain situations] |
When [some unusual RP], gain 1 PP AND double the the highest complication in an ally's roll. |
Double or step up Skill without a PP cost |
Take or step up a Complication to double [skill] for one roll in [certain situation] |
Take a [d6 or d8] Complication to step up [or double] [skill or skills] for a scene in [certain situation] |
Double or step up [skill or skills]. Step back [attribute] for a scene. |
Step up or double [skill] in [certain situations]. Both 1's and 2's count as Jinxes on the roll. |
Step up [skill] and step back [a different skill] for a scene. |
Step up [skill or skills] in [specific situations] |
Step up or double [skill] when [certain situation]. Step back [the same skill] when [the opposite conditions arise]. |
When [some specific situation happens], step up or double [skill] for the action. [Take or step up a complication to do both.] |
When [some specific situation happens], step up or double [skill] for the action. If you lose the roll, step back [the same skill] for the rest of the scene. |
Step up all assets and complications relating to [certain situation] |
Step up an Attribute
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Step up [an attribute] on your next die roll when [some failure happens in a certain situation] |
Step up [an attribute] for a scene. The next time you get a Complication due to a Jinx, step it up. |
None of the above |
[Spend, receive, or share] PP with other Crewmembers when [certain situations] |
When you take a Complication [of a certain kind, or in certain situations], you can step it up to gain a d8 BDH die |
When the GM buys a Jinx from you, gain 1 (additional) PP to step it up in [certain situations] |
When [certain limited situations], you may reroll Jinxes instead of taking a PP |
When [certain limited situation], issue a d8 Complication to [opponent] |
Step back [skill] until the end of the next scene to remove a [certain kind of] complication |
When [certain situation], make [a skill test]. If you succeed, gain a d8 Asset. If you don't, gain a d8 Complication. |
When [certain limited situation], create a d8 asset for the scene. |
Replace [skill that you have at d6 or higher] with a d4. Gain a BDH die equal to your skill rank. |
Reroll all dice in a roll relating to [this distinction]. On the reroll, all 1's and 2's are Jinxes. No second reroll. |
When you take [a certain kind of complication], step it back. Step back [a specific skill] for the scene. |
Start every episode with a d6 complication. Step it up to re-roll one die on any failed action. |
You may replace [skill] with [a different skill] in [certain situations or kinds of actions] |
When [certain situations involving a Signature asset], you may double or step up that asset. Spend 1 PP to do both. |
Create a d8 Asset [of a particular kind, in certain situations] for free. If you use it in a failed roll, it turns against you [with some RP consequence] |
When [certain RP and situation], gain a new specialty for the scene. Take or step up a related complication. |